We had had a couple of trial runs with the Northern Crusades scenario prior to the event and the tribesmen had not fared too well. To balance things up we changed the set up so that most of the pagan tribesmen were hidden only being activated by a die roll. (maximum one unit per turn). This seemed to work as each army won one game.
|The knights overrun the skirmishers|
In the centre the Crusader commander had led his unit of knights in a headlong charge against some pagan skirmishers. These offered little resistance and were ridden down, but the charge had drawn the crusaders away from their supports and the Pagan chief's bodyguard and a unit of tribesmen made repeated charges against the knights, wearing them down and eventually killing the crusader commander. Both sides had suffered heavy casualties but the loss of their commander proved decisive and the crusaders withdrew.
|The boot on the other foot as the crusader knights are beaten|
|The English position|
After lunch we set up the Hundred Years War scenario with the English defending a ridge (where have I heard that description before?) The French led their attack with their infantry which were destroyed by the English archers. Genoese crossbowmen fared no better, breaking after their first casualties from the archers. However, their sacrifice paved the way for the French knights to charge the English line without having suffered any casualties. The unit led by the French commander made short work of the archers, but found the English men at arms a much tougher prospect. Stalemate developed and both sides fell back to draw breath. On balance of casualties suffered the French were declared the losers.
|This time the 'Arrow shower' didn't stop the charge|