Thursday, 30 June 2016

Relief of Darmali - a Sudan scenario

The Sunday following the Phalanx show Steve hosts a large game for the 'Gentlemen Pensioners', this year it was set in the Sudan.  A new feature this year was the desert railway, courtesy of Sarissa.  In the scenario the railhead has reached Darmali on the banks of the Nile, where a garrison of Egyptian troops are stationed.  There is an outpost at the village of Wadi Yahmeen, also on the banks of the Nile.  The local Mahdists, under the charismatic leadership of Emir Qat are determined to wipe out these 'Turkish' garrisons and thus disrupt the Imperialist's plans.  News of the impending attack has reached British headquarters and a relief column has been organised.  A special train with artillery and two units of British infantry is on its way, accompanied by three units of mounted infantry and a cavalry unit.  The senior service has not been forgotten and a gunboat, the Assad, commanded by Lieutenant D R Beatty was to make its way up the Nile to assist in the operation.  Aboard were two units of Bluejackets.

A general view of the table, looking towards Darmali, with the village of Wadi Yahmeen in the distance.

 The view from the Wadi Yahmeen end of the table.

There were eight commands, four per side and I was allocated the role of Beatty and also the commander of the Egyptian forces in Wadi Yahmeen.  Steve had prepared a colourful backstory for this chap, a certain Russian emigre rejoicing in the name of Alexi Kogroferov.  A distinguished officer in the Tsar's army, he had fallen foul of a corrupt senior officer and had been dismissed.  For a time he had pursued his passion for languages, compiling bi-lingual dictionaries as he travelled around the Middle East.  In Cairo he had been recruited into the Egyptian forces fighting alongside the British and his linguistic skills had proved to be much in demand.

After the Turkish troops had been deployed, the Mahdists were put on the table.  Usually their units are hidden, but to get everyone involved from the start of the game, everything was in 'the shop window'.  There seemed to be an awful lot of Mahdists heading towards Kogroferov, including the Emir himself, but the garrison of Wadi Yahmeen managed to stop the first rush by rapid rifle fire and some rather accurate artillery support.

However, the downside to the use of 'rapid fire' was that all the defenders were now low on ammunition.  Pleas for resupply were coming in from all directions and Kogroferov could not meet them all.  The left flank seemed to be most at risk, so that received supplies first and also the reserve company was sent in that direction.  On the right, the attack was led by the Emir in person

As he rode up and down the ranks exhorting his men to greater valour he was an obvious target.  When the next attack surged forward, the Emir was in the forefront, leading by example.  The fighting was fierce, with no quarter on either side, but when the Egyptians were forced back the Emir's body was found, surrounded by dead foes. Rather than disheartening the Mahdists, the loss of Emir Qat only inspired them to greater efforts.

Mahdists assaulted the village from all sides.  Once again the artillery crew excelled themselves stopping one unit in its tracks.  On the river, Beatty was manoeuvring the Assad towards the jetty at Wadi Yahmeen.  Once there he took the decision to land one unit of Bluejackets to support the defenders.   Kogroferov was glad of the reinforcements, but would they be sufficient to hold back the enemy?  No sooner had the sailors reached the village square than they were met by the remnants of the Egyptian defenders all fleeing for their lives, the defence had crumbled!

Only the gunners had stood firm, firing with a speed and accuracy that lifted Kogroferov's spirits. However, ammunition was running low and a runner was sent to bring up further supplies.  Before it arrived yet another Mahdist charge surged forward and this one carried on through the storm of shells.  The gun crew laid about them with any weapons they could, but after a brief resistance they were overwhelmed. Kogroferov escaped, but with several wounds and he made for the safety of the Bluejackets square.

Beatty was giving what support he could from the Assad. The machine gun and the remaining Bluejackets fired at one of the Mahdist units to great effect, but another unit carried on into the square.

The Blue jackets were assailed from all sides by the Mahdists.  Their discipline kept the square together, but they had taken heavy casualties.  As the Mahdists gathered for another attack, Kogroferov was shot and wounded again and whilst he was receiving medical aid a second attack swept towards the square.  Fighting for their lives the sailors upheld the finest traditions of the senior service, but eventually numbers told.  The square began to dissolve, soon there were three knots of men, fighting back to back, edging towards the jetty.  One by one these knots of gallant men were cut down and the fighting ceased.  

From the deck of Assad Beatty could only look on as his men perished.  He did not have sufficient men to retake the village so, with a heavy heart he ordered that the Assad should steam for Darmali to help the defence there.  When he did arrive, he found it was too late; that garrison too had been wiped out and the Mahdists had melted back into the desert.

The game was declared a Mahdist victory, with all the Egyptian troops killed.  The British had failed to get to Darmali in time, the Mahdist attacks on the train delayed them long enough for the main attack on the town to succeed.

As usually happens in these multi-player games I did not have much idea how the other actions were going.  Here are a few pictures of the rest of the table

The train almost at Darmali, but the first Mahdist attack is closing in
The machine gun jammed and the crew were cut down, but the dismounted cavalry are still holding firm

Attack on the other side of Darmali
The British mounted infantry fighting the Mahdist cavalry

The last stand in Darmali
More photos and an account of the fighting around Darmali can be found on Wills blog.  Thanks to the other players, Phil, Roman, John, Will, Nick, Dave, and Steve for making the game so enjoyable. Also to Gwen, Kay and Lynne for providing an excellent buffet lunch.

Saturday, 18 June 2016

Phalanx 2016

It has been a bit fraught the last couple of weeks with family commitments and preparations for the  Phalanx show,  so table activity has been rather sparse.  There has been even less time to post on the two battles which Steve and I managed to stage, perhaps over the next few weeks I will be able to catch up.

For the moment, here is a brief post on the show.

Another very enjoyable day at the Phalanx Show, the Spartans do organise a very welcoming show. The B & B seemed to be doing a brisk trade, as did the traders.  A good attendance, with a  fair sprinkling of 'family' parties.    Perhaps not as many demo games as in previous years, but a good range of periods were covered.  Next to the Lance & Longbow was a 15mm game of Zorndorf from the Mailed Fist group

Manchester Wargames had a Black Powder Peninsular game, "3rd day at Fuentes D'Orono"

There was also a colonial game

We ran a 'Lion Rampant' game based on the Battle of Chesterfield, 1266.  During the day we ran our game three times, with each side winning once.  The final game was a draw, with both armies fought to a standstill.  We did get some willing 'volunteers' to participate and the rules worked well with the newcomers picking up the game quickly.

Hansard leads his Sergeants towards D'Eyville's archers

Ferrers leads out his knights

D'Eyville's men are spotted by Henry of Almain's contingent
Many thanks to Dave, Bob, Will, Nick, John, Gary and Steve for all their help with the game.

Thursday, 2 June 2016

Preparation for Phalanx

Only a couple of weeks to go and almost everything is now organised for our game at the Phalanx show at St Helens.  Steve and I have settled on a 'what if' scenario based on the battle of Chesterfield (1266).  This was one of the last actions of the 2nd Barons War and details of it are rather sketchy. The main action seems to have taken place in the town of Chesterfield which posed a few problems as we have very few figures on individual bases.  Eventually we settled on expanding the clash between the Yorkshire contingent of rebels led by D'Eyville (or D'Ayville) and the Royalist forces under Henry of Almain, son of Richard of Cornwall and nephew to Henry III.

Only 4 of the participants are named in the sources, Almain and the rebel commanders, Robert Ferrers, earl of Derby, Bladwin Wake and John D'Eyville; so a bit of creative thinking was r4equired to provide the banners for the various units.

The usual pattern of games has also been disrupted by family commitments and the half term holidays (grand parent duties), but hopefully normal service will be resumed next week.

Here are a few photos of the first run through the game.

Almain leads the Royalist vanguard

D'Ayville's Yorkshire contingent

A unit of rebels attack the Royalist supports