Saturday 19 December 2020

The Kingdom is Ours rules test

 Both Steve and I have picked up copies of these rules recently and although we are quite happy with how our in house version of Pike and Shotte works, we thought we would have a look at them to see if there were any useful mechanisms we could perhaps use.


The rules are described as fast play so we expected a fairly straightforward structure with a minimum of table checking and the quick resolution of shooting and combat.   There is quite a bit of variability built into the rules; you roll 2d6 to establish the quality of each unit, (except guns which always begin as 'good') and the required score for a particular quality varies for early war (1642/3) and late war (1644/5).  As with Pike and Shotte the ability of the commander is also diced for; the more able he is, the more commands he can issue each turn.  For our game Steve set up a simple terrain and one tercio per side; a tercio has 3 infantry units, 2 of cavalry and a gun.


The view from behind the Parliamentary lines, the objective is to control the crossroads.  Each side has a number of dice of a particular colour.  They place a total of dice into a bag or pot equal to the number of units, plus the number of dice dependent on the quality of the commander.  In addition, an extra dice of a different colour is put in the bag/pot; when this is drawn the turn ends.  Dice are drawn in turn, the colour denoting which army can try and carry out an order.  It is possible to issue up to three orders to a single unit.

Well, things started fairly slowly, the distance a unit moves is dependent on the total on a number of d6, 2 for infantry, (3 if charging), or 4 for cavalry (5 if charging).  This does lead to difficulty trying to co-ordinate an attack.  In addition, units outside the command radius of the general will need to dice to see if they receive the order, with only one commander this can lead to some units failing to move at all, as happened to us.  Once the dice to end the turn is drawn, action ceases and then the 'random events' phase starts.  A d10 is thrown for every unit in turn, plus the general, if it comes up 9 or 0 then two d10 are thrown and the total checked against an events table.  With 6 units, plus the general and a 1 in 5 chance of getting a 9 or 0, on average at least 1 of your units is going to be affected.  As you would expect some events are positive, other less so.  Ammunition, status (ordered/disordered) and position can all change.

Shooting is a two or three three stage process, establish a possible hit, does it inflict a casualty, for mixed units is it pike or shot.  It takes 4 hits to remove a base and this inflicts a morale check.  Melee is similar, establish the number of dice to be rolled, then the number of potential hits, how many count and then, for mixed units, are they pike or shot.

In three hours play we managed almost 4 turns (one of which involved only 4 or 5 units moving) and although it was a first attempt and over skype, it was hardly 'fast play'.   We felt that the influence of the  random events phase was too strong.  One turn, both commanders had to move a full move backwards, which took most of the army out of command radius.  There are quite a lot of tables to check for various phases and the playsheet runs to 5 pages in the book.  The main drawback however was the need for a 'unit tracker' for each unit.

Overall, we were not favourably impressed with the rules on this first run through.  They had some interesting ideas, for example only finding out your ammunition level after your first volley.  However, the basic things like firing and melee are 'clunky' and we felt that Pike and Shotte fitted our 'style' better.  We will try The Kingdom is Ours again, just to be fair to them, but they face an uphill struggle.


Monday 14 December 2020

Return to the low countries

For this weeks game Steve and I returned to the Grand Alliance.  It was a fairly simple scenario with both armies trying to control an area of high ground. 


As you can see it is a symmetrical battlefield, with two low hills, a marsh and two streams issuing from the marsh.  Although the photo suggests otherwise, the two hills are equal distances from the side of the table. Crossing the stream may cause disorder (impassable to artillery) and the marsh was impassable to all troops).  The objective for both commanders was to take control of both hills.  Each force consisted of two brigades of infantry (each of 4 battalions), one brigade of horse (4 regiments) and a light gun. The forces would enter from the two short table edges and dice for point of entry, (1/2 left, 3/4 centre, 5/6 right).  For our game the dice decreed that Steve would enter from his right and I would enter from my left, ie facing each other at the top of the photo above.  

The Comte de Salle Forde commanded the French force and ordered his cavalry forward towards the stream, with his first infantry brigade, accompanied by the artillery, following slowly behind.   Graf von Grommit also advanced his cavalry, but halted short of the stream, hoping any attempt by the French cavalry to cross the stream would cause disorder and give him the advantage in a subsequent melee.  The Chevalier D'Estree commanding the French cavalry was not going to be discouraged by the stream, he ordered the leading units to charge.  Regiment Toulouse charged regiment Erbach who stood their ground and fired their pistols at the approaching French cavalry.  Toulouse managed to cross the stream without becoming disordered and crashed into their stationary opponents.  Erbach were thrown back by the impetus of the French and fell back through their supports, regiment Fugger.   Fugger managed to hold their ground against Toulouse and the melee continued.

D'Estree's cavalry attack

To the left of regiment Toulouse, regiment Talmont charged across the stream. Their opponents, the Veningen Gendarmes, having more space to manoeuvre then Erbach, counter-charged.  However, the result was still the same, the allied cavalry were thrown back by their French opponents.  Regiment Talmont now swept forward into the unit of British cavalry, which after a brief struggle, suffered the same fate as the Veningen Gendarmes and was forced to fall back.  Only the need to rally prevented Talmont from pressing home their advantage.

Talmont's successful charge

Where were the infantry?  Grommit's first brigade was slow to appear, but eventually the mixed Anglo-Danish brigade under the command of Brigadier Golz began to move forward. Golz's orders were to secure the nearest hill and his troops moved around the cavalry and headed in that direction.  Not being a native English or Danish speaker his commands were not always carried out promptly and progress was slow, especially when the success of d'Estree's cavalry forced the infantry to deploy into line ready to fire in support of their own cavalry.
                         

Brigade Golz advances

On the French side, Salle Forde's leading brigade had now reached the hill on the French side of the marsh and was beginning to deploy, any Allied troops appearing on the opposite hill would get a warm reception.  Behind them, the leading battalions of the second French brigade began to make their way towards the French left.

The French occupy one of the hills


A brief lull in the cavalry battle had taken place as both sides reformed following the earlier melees.  Erbach were the first to reform and they attacked Toulouse who were still rallying.  Now it was the French who had to fall back and Erbach pressed forward.  However, crossing the stream  disordered them and their charge lost its impetus.  The French cavalry held their ground and infantry regiment d'Humieres moved up on their flank as support and also to threaten any supporting allied cavalry with musketry.  After a prolonged struggle Erbach had to fall back.  To the left the regiment of Spanish horse in French service had charged the Veningen Gendarmes, but had been repulsed.  Regiment Talmont had attacked one of Golz's infantry battalions, but had been driven back with heavy losses.  Once again a lull occurred in the cavalry battle and the infantry now made their presence felt.

The Spanish horse driven off

Erle's regiment had now reached the top of the hill facing the French infantry and began a musketry duel with the regiments facing it.  Erle were helped by musketry from the second British battalion, but the second Danish battalion had lagged far behind and was still some way from the hill, as was the Allied artillery.  Even with the disparity of numbers the Allied infantry were managing to maintain their position, but the arrival of the second infantry brigade was becoming vital.  Von Grommit was also becoming anxious as to the whereabouts of his infantry, but thankfully the Hessian brigade at last appeared and was directed towards the right flank to counter the French move in that direction. To relieve some of the pressure on the Allied centre, Von Grommit oredered the  Veningen Gendarmes to charge the d'Humieres regiment which had crossed the stream.  The Allied cavalry charge had some success, but not enough to break their opponents and the melee continued.  Supports arrived for the beleaguered French infantry and they gradually gained the upper hand; forcing the Gendarmes to fall back.


The Veningen Gendarmes charge...


...and are repulsed

The focus of the action now switched to the French left.  Salle Forde's second infantry brigade and advanced far enough to threaten the flank of Erle's regiment.  The only unit which could offer direct support were the second unit of Danish infantry and they fired volleys at regiment Solre who  were on the left of the front line.  It was not enough to disrupt the French and four battalions (Solre, Bavaria, Languedoc and Toulouse) concentrated their fire on Erle's.  The volleys swept through the regiment's ranks inflicting horrific casualties.  No unit could be expected to stand such punishment and the surviving redcoats ran back down the hill towards their own lines.                                        

The French infantry move into position

Fire!..
Von Grommit had been leading the reformed British cavalry over to the Allied right to threaten the French flanking manoeuvre, but he found himself trying to rally both Erle's regiment and also the Danes, who, despite having had no casualties themselves had fallen back as they saw Erle's men running towards them.  The two units were blocking the way for the cavalry and also the Hessian brigade.
  
Von Grommit tries to restore some semblance of order
                                         
 Unfortunately at this point Steve and I ran out of time.  As things stood, the French were in by far the stronger position.  One hill was secured and the second was at their mercy.  The French right was looking secure and their cavalry was almost ready to resume the attack.
                                      

The closing position
                                             

Monday 7 December 2020

Willoughby Field : a scenario for Pike and Shotte

Steve set up this scenario for our latest game.  The action takes place in the summer of 1648.  A mixed Royalist force under Sir Philip Monckton (approximately 500 strong,)had been forced to lead Pontefract as the town could not support both his troops and the Royalist garrison.  Forced to live off the land, the Royalists had moved through North Lincolnshire and eventually captured Lincoln.  There had been little resistance as Parliament had its hands full trying to suppress Royalist risings in the South East of England and South Wales.  This threat needed to be nullified and Sire Edward Rossiter was placed in command of the Parliamentary forces to defend the Midlands.  Trained troops were in short supply and all that was to hand were the locally raised cavalry who were no more than raw levies.  Gathering together what was available (c500 horse), Rossiter headed north arriving at Lincoln to find that the Royalists had already left, moving towards Gainsborough.  Here, Monckton found his progress blocked by c600 horse and dragoons from Yorkshire, so he headed back south west towards Nottingham, hoping to draw reinforcements from the Midlands Royalists. Pursued by Rossiter, Monckton decided to make a stand at Willoughby, about 6 miles from Nottingham.  Rossiter's force was all cavalry, mostly rated as raw.  Monckton had four units of commanded shot which he deployed in support of his cavalry.  A complication for the  Royalists is that they are accompanied by supply wagons which they must get off the field safely.

The starting position, Rossiter's forces nearest the camera

Rossiter needs to attack.  Inflicting heavy casualties on the Royalists would constitute a minor victory, capturing the wagons and inflicting heavy casualties a major victory.  For Monckton he needs to inflict sufficient casualties on the Parliamentarians to dissuade them from pursuing him and preserve his supply wagons.

Rossiter and Hacker ready to attack

Monckton with Byron's foot in support

As you can imagine, with all this cavalry the action was rather confused, with units attacking, falling back and rallying and then attempting to attack again.  To the left of the road, the leading units of Hacker's brigade (on the extreme left) attempted to charge the enemy.  One unit did charge, but misjudged the distance and ended up some way short of its target.  As a result it was shot at by the supporting Royalist musketeers, became disordered and was then charged  by the Royalist horse.  The unit to its right had failed their command test so did not move, but a unit in the second line was able to move forward, but not far enough to support their colleagues.  In the subsequent melee, the Royalists prevailed and the Parliamentary horse routed back, disordering their colleagues who were then hit by the pursuing Royalists.  This second unit also lost heavily and routed, leaving Rossiter to ponder whether just letting the Royalists escape may have been a better option.

First round to Monckton's horse

Rossiter's own brigade and that of White on the right had both failed to move.  White's objective was to drive off Stanhope's horse and then capture the wagons, but his failure to move was not too serious as the Royalist wagon master was slow to get his men and wagons moving.

Hacker's brigade was given a brief respite as the successful Royalist horse had suffered heavy enough casualties to prevent it charging again as it needed to rally.  Before it could do so, one of Hacker's remaining units charged and caught it at the halt. The Royalists managed to hold their ground and gave time for another of Monckton's units to add their weight to the melee.  Hacker had been allocated the reserve horse by Rossiter and he sent one of these into the melee as well.  Rossiter had decided that he needed to drive off Byron's foot to ease the way for his horse.  With no pikemen, the Royalist musketeers were vulnerable to horse, but once again not appreciating the distance to the enemy cost the Parliamentary horse dear.  As they closed the horse took a devastating volley which cooled their ardour.  Nevertheless they managed to come to blows, but they could not break the foot, both sides having to fall back to rally.  This left Rossiter's men vulnerable to a volley from the second of Byron's units which forced them back still further.

Another Royalist success

 Meanwhile, White had at last managed to get his units moving and taken on Stanhope's horse.  Like the action on the other flank, the advantage swung back and forth.  Stanhope's men got the better of the first engagement, but that unit was routed by a second of White's units.  Other units joined in, the mass of swirling horsemen meant that Stanhope's detachment of musketeers were unable to get a clear shot.  While the cavalry melee continued, the Royalist wagons had at last begun to make their ponderous progress towards the road to Loughborough.  White could see his chance of capturing the wagons disappearing and rather than commit his final unit to the melee, he sent it towards the wagons.  Fortunately for the Royalist cause, Stanhope had also retained one unit in reserve and this intercepted the Parliamentarians just as they thought they had the wagons at their mercy.  The Royalist horse saved the day, routing their opponents and removing the threat to the wagons, at least for the moment.

Rossiter was becoming concerned at his losses; already two units from Hacker's brigade had routed and now a third headed back towards Gainsborough.  To make matters worse, the pursuing Royalists had caught one of the reserve units which had failed to deploy into line after moving to the left in column.  A unit from his own brigade had routed, which meant that half his force was now hors de combat.  In addition three of the remaining units were in need of rallying.  On the other side of the hill Monckton was also concerned.  Although his men had fought well, losses had been heavy and the long-running melee which had consumed four units (two from each side) eventually ended in favour of Parliament, resulting in the Royalist participants routing.

Parliamentarian numbers at last prevail

On the Royalist left, Stanhope's force was crumbling.  Worn down by their losses, the Royalist horse were one by one routed.  Stanhope did manage to rally the units, but all were shadows of their former selves.  Fortunately the Royalist musketeers now played their part, firing volleys to rout Parliamentary units already shaken by their combat.  White's men just did not have the strength to break through the thin lines facing them to reach the wagons.

Rossiter was also beginning to accept he would not be able to drive off the forces facing him.  Even if he disposed of the cavalry, he would struggle to displace the commanded shot from behind hedges.  All he could do was to watch the battered Royalist force fall back towards Loughborough though it would be a long time before they would have the strength to take the field again. 

Monday 30 November 2020

The Men who would be Kings; take 2

Captain Marshall took another look at the village through his binoculars.  The place seemed deserted.  Reports of it being a hotbed of the revolt would appeared to be in error, however, his orders were "destroy the village and round up any of the rascals you find".  Another quick look and then the decision.  "Elliot.  Give my regards to Captain Hughes and request that he deploy his gun to shell the village".  Marshall then sent orders to the infantry component of his small force.  It would be an enveloping attack, the Scots on the left, the East Rutlands on the right and the Blue Jackets in the centre.  All were to advance in open order, but be ready to close up if enemy forces appeared.


An overview of the table, the Imperial forces arrive on the left hand table edge.

A close up  of the village.  The counters indicate the strength points of the buildings, which can be reduced through artillery fire.

Before he set off on his task, Marshall had been 'advised' by several of his senior colleagues on the 'craftiness' of the Dervish.  "They can spring up out of nowhere" one old campaigner warned.  "Don't be caught in open order, or you will carved up like a Sunday lunch" another said.  Marshall had discussed these warnings with his infantry commanders after he had explained his plan for the attack and events would show how much notice they took.

Marshall watched his forces move forward.  The Scots made a very thorough investigation of the scrubby area to their left, which destroyed any chance of a concentric attack.  Marshall sent a courier with a terse "make haste"to hurry them along.  In the centre, the Blue Jackets made slow progress through some broken ground, but when they reached the far side they could see Dervish riflemen lining the wall of the village.  The riflemen had been firing to good effect on the East Rutlands who had made good progress on the right.  Even though the redcoats were in open order they lost over 10% of their number.  Undeterred the East Rutlands returned fire and were joined by the Blue Jackets once they cleared the broken ground.

The East Rutlands start firing at the dervish riflemen

Keen to improve the effect of his rifle fire, Lieutenant Carter ordered his men to form close order.   This did have the desired effect, but it also made the redcoats a better target.  It was just as well the Blue Jackets now joined the fray, directing their fire against the enemy riflemen.  Soon, the tribesmen's fire began to slacken as losses mounted.  More encouragement was given by Hughes' gun which had found the range and was now pummelling the village.  One building in particular was suffering and Hughes directed his men to concentrate their fire there.

Marshall's spirits began to lift, this might just work.  An aide then drew his attention to a plume of dust which was approaching the village.  Through the binoculars he saw that a significant number of horsemen were heading towards his forces.  They were not alone; more Dervish infantry appeared from the village and the surrounding broken ground.

Dervish reinforcements arrive

Neither Lennox, with the Scots or Carter with the East Rutlands, could see the approaching dervishes, but Dubney, who commanded the detachment of Blue Jackets saw the cavalry as they made their way through the village.  As they cleared the village and headed for Carter's command he ordered his men to fire at the horsemen rather than the riflemen.  A good number of saddles were emptied, but not enough to stop the horsemen and they crashed into Carter's men.  The redcoats were driven back with heavy losses.  They were saved from annihilation by Hughes, who saw the danger and targeted the horsemen as they gathered themselves for another charge and swept them away with shrapnel.  The pitiful remains of the East Rutlands made their way slowly back to camp, taking their wounded with them.  However, the gunners paid a high price for their work.  A unit of Dervishes had made their way through some broken ground and now charged.  They totally overwhelmed the gun crew and cut them down.

The end for Hughes and his gallant men

 On the Imperial left, Lennox was about to make for the village when he saw two bands of Dervish heading his way.  His men formed line and began firing volleys which scythed through the ranks of the leading unit.  Weakened, their attack was easily dealt with, but the second unit was still at full strength and when it crashed into the Scots, and their line wavered.   Eventually, they managed to drive off their assailants, but it had cost them half their strength.  Both sides now paused to regroup.  The Dervish then charged again and almost wiped out the Scots who were now too few to form close order.

Lennox's command fight for their lives

 Dubney would have come to Lennox's aid, but he was having to fend off the dervishes who had overrun Hughes.  The Blue Jackets managed to stop the Dervish advance with a well-aimed volley, but they were still being sniped at by the few remaining riflemen in the village.

Dubney's Blue Jackets keep the Dervish at bay

The game ended at this point (after the allotted 12 turns).  It was a clear Dervish victory, 10 points to 3, the Imperials getting 3 points for demolishing one house in the village.  The butcher's bill for the Imperials was horrendous.  Only 9 of the 36 infantry survived (2/3rds of those being the Blue Jackets) and none of the artillery.  The Dervish also had heavy losses, but only lost one unit, the cavalry.

Steve and I discussed the game afterwards and identified the need for the Imperial troops to find a position with a clear field of fire, preferably on a hill and force the enemy to attack them there.  Also don't form up too soon and make yourself a good target for the Dervish riflemen.

Sunday 15 November 2020

Blunders on the Danube: an eastern renaissance scenario for Pike and Shotte

 Another outing for the Ottomans this week; this time attacking rather than defending.  The scenario is set in the Danube valley with the Ottomans advancing westwards and Imperial forces falling back.  One Imperial brigade has been left as a rearguard to give time for a convoy to cross a tributary of the Danube.  The rearguard has drawn up in a narrow gap between two marshes, close to the vital bridge.  Hasty defences have been erected and the Ottomans are marching towards them.


An overview of the table with the Ottomans on the left.  A unit of skirmishers is deployed across the front of three units of levy with small units of tufecki musketeers on each flank.  Behind them are two units of janissaries with a unit of assault infantry in the centre.  In the rear are three units of cavalry, held in readiness until after the infantry have broken through and cleared the way to the bridge.  On the right are the Imperial infantry, three units of Austrian infantry behind the hasty barricade, with two units of Hessian infantry in support.  As a final reserve, a small unit of Austrian cuirassier were held at the back.  Some cheveau de frise had been placed in front of the Imperial position.

With a fanfare the Ottoman infantry began to move forward.  Some units of levy moved faster than others, but the units of tufecki made good progress and were soon in position to on the flanking units of of Austrian infantry.  On the Imperial left, the commander of regiment Herberstein reacted strongly to be shot at by the tufecki.  Exhibiting what was later referred to as "an uncharacteristic lapse of judgement", the colonel of the regiment ordered an advance.  Herberstein climbed over the barricade,becoming disordered in the process, but were prevented from reaching the tufecki by the cheveau de frise.  After suffering another volley, the remnants fired one back and inflicted heavy damage on the tufecki.  With their morale shaken, the tufecki were saved by the advance of the levy, which drew upon them the fire from Herberstein.

Herberstein and the tufecki

The cheveau de frise, which had prevented Herberstein from charging the tufecki, now saved them from the levy, who were halted by the obstruction.  In the following exchange of volleys both sides became shaken and the firing died away as officers tried to restore order.

Stand off on the Imperial left

In the centre, the Ottoman skirmishers had managed to find gaps in the obstacles and were now sniping away at the Austrian infantry, waiting for the rest of the front line to advance and clear the cheveau de frise.  They fulfilled their task of taking the fire from the defenders which would otherwise have been directed at the dense masses of levy.  However, inevitably, they had to fall back to rally due to the level of casualties. By then the main assault was ready and the levy swept down on regiment Metternich which was holding the centre of the defences.  The first push was held, but as more levy piled forward the Austrians began to waver.  Lowenstein advanced from the second line to support them, but it was too late, the Austrian regiment was forced to retreat disordered.  

Battle is joined in the centre

And the right is threatened

The levy surged over the barricade and pursued them, forcing the Austrians further back, they were only saved from destruction by Lowenstein charging into the Ottomans.

On the right, Furstenburg, supported by the light artillery were trying to hold against another levy unit.  The commander of the rearguard had ordered forward the cuirassiers to support the infantry, but they  found that the position was deteriorating.  

On the other side of the hill the Ottoman commander was having problems of his own.  His second line was lagging behind the first and his cavalry simply refused to move.  In exasperation, he galloped from his command position on the hill and over to the cavalry commander.  He explained in clear and concise language what the result of further delay would entail for the health of the said cavalry commander.  Clearly inspired, the commander ordered the advance and the light cavalry moved forward.  However, the sipahi remained rooted to the spot.

A rather terse exchange

In the centre, the Imperial commander was getting nervous.  Lowenstein had charged the levy unit which had broken through, but they were repulsed with heavy loss.  The only thing which saved the Imperials at this point was that the levy had taken heavy casualties and needed to rally before they could advance again.  This gave Lowenstein just enough time to rally and then fire a volley which sent the levy running back in rout.


This was only a temporary relief because on the Imperial right, the Metternich regiment, having dispersed the Ottoman skirmishers was now charged by the third unit of levy.  They fired a good volley as the Ottomans charged home but it was not enough to stop them.  Perhaps disheartened by this and events to their left, they began to give ground and this gained pace.  The commander managed to rally them but this left the cuirassier unit trying to hold off the levy.

Metternich rout

On the opposite flank the charmed life of the Herberstein regiment came to an end as a unit of janissaries added their fire to that of the levy and the tufecki.  This volume of fire proved too much and Herberstein routed.  Erbprinz were now faced by the janissaries who charged them.  Again a volley was not sufficient to stop the Ottomans and a brutal contest took place over the barricade.  The Hessians were isolated and had taken heavy casualties and failed their break test, routing.

Herberstein rout

As do Erbprinz

The defences had now been breached along their entire length.  The few Imperial horseman could not stop the Ottomans, the only hope was to retreat.  The Ottoman levy cleared the remains of the barricade away and the Ottoman light cavalry flowed through the gap. 

When Steve and I discussed the game afterwards we both thought that the levy units were given too many melee dice on our factor sheet.  Even with bonus for held cover the Imperial infantry struggled to hold their ground.  This will be looked at before we play another game involving the Ottomans.  An interesting twist was that in the previous two or three "Pike and Shotte" games blunders had been noticeable by their absence.  In this we had half a dozen, one of which sent Herberstein out of the defences.  Another curio was the inactivity of the Ottoman cavalry; the sipahi failed to pass a single command test all game and therefore remained rooted to the spot.  This is obviously an extreme result, which caused some hilarity (and perhaps a little frustration), but is unlikely to occur again soon.  However, they say the same about "once in a century floods/droughts/heatwaves" don't they.   


  





Tuesday 10 November 2020

IT problems

Last week, after several years of acceptance of this blog, the security software I had installed on the computer took it into it's head to decide that my offerings were "highly dangerous" and blocked access.  I could override the block, but if I did this, any attempt to get to the admin pages and monitor comments, or even add another post was also blocked.  To say the least this was irritating.  There was however a link to the security software administrators " re-evaluation" procedure.  I dutifully filled in my details and suggested that even a cursory glance at the contents of the blog would satisfy them that classifying it as "highly dangerous" was going a bit far.  Their automatic response was that the process could take up to two weeks; with little choice I settled down for a long wait.  I was surprised therefore that in a mere three days I received a reply to say that following a re-evaluation the block had been lifted and my blog had been accepted as safe.  Gratified as I am by this change of heart, I wonder in the back of my mind if the fact that my subscription to the said security software was due for renewal in a couple of weeks time played any part?

 

Saturday 7 November 2020

Weathercash: an ECW scenario

 This small action revolves around the search for a missing Parliamentary pay chest.  The original wagon and escort had been attacked by a Royalist patrol and the officer in charge had sent two trusted men to hide the chest while the rest of the escort occupied the Royalists.  Once the chest had been hidden the two Parliamentary soldiers attempted to make their way to camp.  Unfortunately, they were spotted and although one man escaped, the other was wounded and fell into enemy hands.  Naturally both armies wanted the chest and so each one sends a force to secure the chest which is said to be hidden in the hamlet of Weathercash.


A view of Weathercash, Tunstill's Farm at the top left, Nether Barn in the centre and Allsop's on the right.  Both forces have:

1 Brigade of horse (3 standard regiments, 2 trained 1 raw,  and 1 small trained unit)
1 small trained unit of dragoons
1 standard trained unit of commanded shot
1 wagon and crew for the chest

One extra unit will be added as determined by rolling a d6

1/2. Standard unit of cavalry (trained unless roll was a 1, in which case they are raw

3/4. Small, trained unit of dragoons

5/6 Small trained unit of commanded shot

In the event both commanders rolled a 5/6 so each had an extra unit of commanded shot. The 'intelligence' was that the chest was hidden in a building.  To search a building a unit needed to spend a full move doing nothing else; combat, firing, or even supporting another unit meant that a search could not be carried out.  The location of the chest was designated by the Ace of Spades.  Before the game began, I asked my wife to remove the Jack, Queen, King and Ace of Spades from a pack of cards, shuffle them and then place one card under each building, the fourth card being returned to the pack.  Once a unit had completed one complete turn searching a building, the commander could look at the card.  It would then be replaced under the building ready for the other commander to complete a successful search.

As Royalist commander, I deployed on the table edge on the top right of the photo.  I sent my both commanded shot units towards Allsop's (the nearest dwelling), the dragoons to Tunstill's and placed all the cavalry in the centre in a position to block any Parliamentary cavalry moving past the barn.  The Parliamentarians also sent their commanded shot towards the nearest building, in their case Tunstill's.  Their dragoons moved towards the barn, while the cavalry moved up on both flanks of the dragoons.

At first, both forces moved rather sluggishly, wiith the exception of the Parliamentary dragoons who advanced quickly, reaching the barn and dismounting.  However, they then failed a command test to advance into the building, rather spoiling the effect of their earlier rapid movement.

The first cavalry clash took place in the area between Nether Barn and Allsop's.  Shuttleworth's charged forward and were met by the Royalist Molyneux's regiment.  A tough struggle took place with serious losses on both sides, but when Livesey's regiment added their numbers the Parliamentary cause prospered and Molyneux's were routed.  The brigade commander tried to rally them, but he was swept up in the rout, being carried away in the rush.

Molyneux's rout

Shuttleworth's were shaken by their efforts and before they could recover they were charged by Forbes, the Royalist reserve cavalry.  In a rather one-sided melee Shuttleworth's were routed, flowing through Livesey's, their support.  Forbes' surged forward and caught Livesey's at the halt.  However, Livesey's stood their ground and held the Royalists and were then reinforced by Cunliffe's, the Parliamentary cavalry reserve.  After a prolonged fight, both sides fell back to recover.

A pause to recover

On the Parliamentary left, the commanded shot had now reached Tunstill's, but became disorganised  crossing the hedge and again when entering the building.  The Royalist dragoons had the potential to have reached Tunstill's first, but they had failed their command roll several times and the Parliamentarians were already in the building before the dragoons reached the hedge line.  The dragoons began firing, hoping to disrupt the search, but the second commanded shot  unit approached and fired a volley which inflicted heavy casualties.  The volley was followed up by a charge and the dragoons fell back shaken and disordered.

Meanwhile the Parliamentary dragoons in Nether Barn were fully occupied shooting at the Royalist cavalry and supporting their own cavalry in the melees adjacent to the building.  Their help was particularly useful to Cowburn's regiment, which was under-strength.  They were charged by the full strength Tyldsley's and the support from the dragoons enabled them to survive the onslaught and inflict sufficient casualties to force Tyldsley's to fall back.  Both sides needed to rally, but it was the Parliamentarians who recovered first, aided once again by the dragoons who fired at Tyldsley's and inflicted casualties just as they were rallying.  When Cowburn's charged Tyldsley's quickly dissolved, routing from the field.


Tylsdley's rout
The large cavalry melee on the Parliamentary right had now resumed.  Livesey's regiment was in the process of rallying when they were charged by Clifton's, a small unit, but fresh.  Caught at a disadvantage, the Parliamentary regiment was routed, but behind them, Cunliffe's retained their order and defeated Clifton's who also routed.  They then charged the last remaining Royalist cavalry unit and swept them from the field, though they took heavy casualties in the process.




By now the Royalist large commanded shot  unit had reached Allsop's and carried out a search.  When I looked at the card it was the Jack of Spades, so no chest at Allsop's.  With Parliamentary cavalry in total command of the field there was little hope of reaching Nether Barn to carry out a search there.  In any case the Parliamentary dragoons, no longer needing to support the cavalry, had now carried out a search themselves and Steve knew the result.  With all his troops now moving towards Allsop's, it was clear that he thought that the chest was there.  To avoid bloodshed, my force retreated, leaving Steve to find out the truth: the chest was not at Weathercash, indeed it may never have been there.

This scenario provided an enjoyable evening's gaming, even though neither of us managed to secure the pay chest! 

Saturday 10 October 2020

Mesto Vody: an Eastern Renaissance scenario for Pike and Shotte

Although Steve and I have settled on Pike and Shotte (or at least our version of it) as our rules for this period we do look at other rule sets to see if there are any mechanisms which could be transferred.  One set which I have looked at is "By Fire and Sword" by Wargamer. One thing that caught my attention was the way in which they dealt with the various categories of firearms.  They make provision for the quality of the firearms, giving the better quality ones a greater range.  Therefore, a standard musket has a range of say 18" whereas a poor quality firearm has a range of 12".  We thought we could use this to reflect the variable quality of equipment of levy, militia and standing units within the Eastern theatre; this game was a trial of that idea.  A mixed Polish/Cossack force is raiding into Muscovite territory in response to an earlier incursion by the Muscovites.  It comprises of two Cossack infantry units, one of registered Cossacks and one of moloisty and two Polish infantry units, a "foreign regiment" and a Lan militia unit.  They have a light gun to support them and four units of cavalry, 2 of pancerni and two of Cossack light cavalry.  In response the local Muscovite boyar has assembled 3 local infantry units, two units of servant Cossacks and a unit of border dragoons.  He has been joined by the commander of the local garrison commander with a Soldatski unit, a unit of urban streltsy and a light gun.  There are also four units of cavalry, two of feudal cavalry and two of light cavalry. 

The initial set up, Polish/Cossack forces in foreground

The Muscovite force had deployed by the settlement of Mesto Vody to block and repulse the Polish/Cossack raid.


The Polish Lan regiment

The battle began with a swift advance by the Cossack infantry, the Poles seemingly more reluctant to move forward.  On the Polish/Cossack left one unit of Pancerni advanced further than the rest, but it's isolation was ignored by the waiting Muscovite cavalry, the first of several failures by their commander.  
The Muscovite commander with a unit of servant Cossacks beyond

The Cossack infantry were now coming into musket range of the Soldatski, but they chose to wait, rather than fire at long range.  On the left the Polish cavalry had managed  organise their advance and were now closing in on the Muscovite cavalry.  
The Cossack infantry near the Muscovite line

The Pancerni charged and caught a unit of Muscovite light cavalry before they could move.  Caught at such a disadvantage, the light cavalry had little chance and were pushed back.  Charged again before they could rally, the Muscovites quit the field, however, the Pancerni resisted the urge to pursue and re-dressed their ranks. 

The Pancerni stike

Matters were looking slightly better for the Muscovites in the centre.  The Soldatski's first volley was sufficient to disorder the Registered Cossack unit facing them.  A second inflicted more casualties and forced the Cossacks to halt to rally.  On the extreme right, the Moloisty unit was coming under fire from the Muscovite light gun and also a small unit of Border Dragoons ensconced in the buildings of Mesto Vody.  The Polish infantry had now moved up onto the left flank of the Registered Cossacks and into range of the Streltsy and Servant Cossack units.  Even though the Servant Cossacks had poor quality firearms and were therefore firing at long range they managed to inflict losses on the Lan infantry, whose return fire was less effective.  Volleys from the Streltsy disordered the Foreign Regiment before it could fire and the Polish light artillery was slow to get in position to support their infantry.  To the Muscovite commander it looked like the enemy infantry were beginning to waver and he ordered the Soldatski to charge.  They did charge, but not far enough to reach the enemy line, (we use variable move distances), and received a short range volley.  Fortunately for the Muscovites this was ineffective, the return volley was not and the Registered Cossacks took further casualties. Next turn the Soldatski charged, received another short range volley, but closed to melee.

The Soldatski charge falls short

The cavalry battle was now in full swing.  The remaining Muscovite light cavalry unit was charged by a Cossack unit, counter-charged and managed to defeat their opponents, pushing them back.  However, the  Muscovites now had to deal with the reserve Cossack unit which charged forward to cover their comrades while they rallied.  The feudal cavalry and Pancerni were also now locked in melee.


The cavalry battle in full swing

The feudal cavalry struggled against the Pancerni,   As they fought, the last Muscovite light cavalry unit broke and routed from the field.  The nearest feudal cavalry unit had just pulled back disordered from melee, as had the opposing Pancerni.  Before they could recover they were hit by the Cossacks and routed, with the Cossacks in pursuit.

The Muscovite light cavalry rout

Followed by one of the feudal cavalry units

In the infantry battle, the Soldatski were not fairing too well, (a roll of 5 '1's out of 7 dice did not help).  None of the other Muscovite infantry units had ventured forward  so the Soldatski were unsupported;  the Registered Cossacks meanwhile had two flank supports and this swung the balance.  The Soldatski fell back onto the hill, disordered.  Here they attempted to rally, but a volley from the Registered Cossacks proved too much and the Soldatski routed.

With the final feudal cavalry unit being overwhelmed by the two Pancerni units, the Muscovite infantry were now on their own.  The Steltsy had inflicted heavy losses on the foreign regiment and the Lan regiment had been hit hard by the fire from the Servant Cossacks, but without cavalry the position was hopeless and victory went to the Polish/Cossack force.

The final position

Discussing the game afterwards Steve and I thought that the new musketry rules had worked quite well.  Although the difference in effective range was only a matter of a few inches, the troops with the better quality firearms did get an advantage lacking in the standard Pike and Shotte rules.  The only area the poorer quality firearms achieved parity was at close range (set at pistol range), at that range we felt the quality of the firearms made no difference.

As for the Muscovite cavalry, they were at a disadvantage from the very start, or even before we started.  We had established that the respective C in C's would be rated '8' for command and that the two sub generals would roll for rating.  1/2 meaning a rating of '7' ; 3-6 '8'.  Both Polish/Cossack sub-commanders achieved '8' ratings, one of the Muscovite commanders rolled a '1'; that commander was of course for the cavalry.  Taken together with rating the feudal cavalry as militia, it meant that to move the cavalry had to get 2-6 on two d6, less than a 50% chance.  Hampered like that, they were always going to struggle.  Lesson for the future, try not to give militia to poor commanders!