Traditionally, Steve hosts a game for the Gentlemen Pensioners on the Sunday following the Phalanx Show. This year it featured Bunker (or Breed's) Hill. He used his own version of the Patriots and Loyalists rules which used d20's instead of percentage dice.
Alasdair, Dave, John and Will commanded the 'rebel' forces, with Andy and Chris commanding the Crown forces. None of the participants were familiar with the rules, so Steve and I acted as advisor/umpires. Andy decided that the main effort would be made against the left hand (from the rebel side), corner of the earthworks and the fleches which covered the area back towards the fence on the rebel left. Pigot and Clinton (once he arrived) were to demonstrate against the earthworks and hold the units defending there in position. The rebels had Stark's brigade (3 units of foot and a light gun) behind the fence where they could fire at long range against Howe's attack and also two units of riflemen on the outskirts of Charlestown who could also fire onto the flank of any force attacking the earthworks. The earthworks themselves, together with the fleches, were defended by six units of foot plus a light gun.
The Crown forces consisted of Howe with four battalions, Pigot with one battalion, a unit of light infantry skirmishers and two light guns and Clinton with two line battalions. Off table artillery could fire on the rebel left and also the right. Steve introduced two rules specifically for this scenario; firstly the rebels had limited ammunition (each unit had only 10 rounds) and also any crown units under fire needed to take a test before carrying out any actions, if they failed, they had to fire a volley and reform before attempting to move. This was to simulate the crown units in the actual battle tending to fire rather than keep advancing once under fire.
The crown forces as the attackers had the initiative and began their advance. Once they came in range of the defenders' fire the pace slowed as units stopped to fire a volley rather than keep moving
The demonstration against the earthworks begins |
The main attack develops |
Forward the light companies |
The supports come under fire from the riflemen |
Next to suffer was Clinton, whose two units arrived late and soon came under fire from the rebel riflemen. One unit routed as the concentrated fire from two units of riflemen caused heavy casualties. Clinton was unable to prevent it fleeing back towards the transports and when he joined his second unit to try and rally them, he too was felled by a shot from the riflemen. This proved too much for his men and they also routed.
One of Clinton's battalions driven off by the concentrated fire of the riflemen |
The grenadiers enter the works |
The Grenadiers prepare to advance again |
A most enjoyable game, providing problems for both sides. Many thanks to Steve for organising the game and also the Gentlemen Pensioners for their part in making it a success.