Friday 10 February 2023

The Combat at Osma: a General d'Armee scenario

 This week's scenario comes from the "Vitoria"  supplement for General d'Armee published by Reisswitz Press.  It is the first of the 6 in the book and is a fairly straightforward affair involving infantry only, except for a battery of artillery for each side.  The British and Allies need to demoralise two of the three French brigades to win, the French win by avoiding this condition.  Speed is of the essence as the scenario lasts only 10 turns.

An overhead view of the battlefield

The French baseline is at the bottom of the photograph.  They have three brigades of infantry (a total of 11 battalions) plus one battery of field artillery.  One of the brigades is held in reserve on the baseline; the other two each must deploy at least two of their four battalions 24" forward (approximately the front edge of the two fields).  The rationale for this is that Reille, the c in c initially decided to attack what he thought was an isolated brigade of enemy troops.  As more British and Portuguese troops arrived and deployed it became obvious he was outnumbered and he therefore switched to the defensive.  His reserve brigade will only be released if one of the other two brigades has a sauve qui peut or retire result.

The British start with four brigades deployed up to 8" in from their table edge; a fifth brigade will arrive at the beginning of turn 5's movement phase.

The action began almost immediately in our game and as I was commanding an army I had little time for photographs or making detailed notes of events; but I will give a quick resume of events.  Napoleonic gamers will recognise straight away that there are no British or Portuguese troops in the photographs.  I do not have any, so I used Austrian, Prussian and Russian units instead.

The highlight for the Allies in the first game, the attack on the French left goes in.

For the first game I commanded the Allies and Steve the French with Bob umpiring.  I decided to use a veteran brigade with an attached horse artillery battery to outflank the French on their left, with a second brigade, without attached artillery, would attempt the same on the French right.  The two remaining brigades, plus the reserve brigade, would try and pin the French frontally.  A simple enough plan, but the dice intervened and the two flanking brigades were both hesitant and therefore did not move.   

The two 'pinning' brigades did advance and the opposing skirmisher screens were soon in action.  Their line brethren deployed from column and then advanced to musketry range to begin the fire fight.   In this they came off second best and with little help appearing from the flanking brigades they decided to try a charge.  These also failed to make progress and it was just as well that the reserve brigade appeared on the scene as both were beginning to waver.

On turn 9, far too late, the flanking brigades got into position and launched their charges.  That against the French left was successful as the target unit had been 'softened up' by the attached artillery and skirmishers.  On the opposite flank, my brigade failed to attack, (it failed its command roll - again).  With only one turn remaining, there was no way the Allies would reach their victory conditions, so we decided the result was a French victory.


After lunch, Steve and I swapped sides and tried again.  He also tried an outflanking manoeuvre and was making good progress until he failed a command roll and the brigade went hesitant.  This allowed me the time to charge the skirmishers screening his artillery before it deployed.  A volley from one of my battalions rolled double 6 which caused a 'destiny' check and the result was his brigadier was killed by a stray shot.  This meant his brigade was faltering and having failed another command roll it retreated.

The Allies ready to push back my skirmisher screen


The Allied guns exposed

This severely disorganised the attack on my right and bought valuable time.  A similar thing happened in the centre, where a successful French charge caused morale problems for one of the Allied brigades.  Once again time ran out for the Allies and the French were victorious.


A post match review brought up one glaring error on my part, I had neglected to give all the 'British' battalions the superior volley rating.  This undoubtedly made things more difficult for them and went some way to explain their poor showing in the volley exchanges and the ease with which the French were able to avoid the Allied victory conditions.

How did the rules play this time?

 Firstly, things moved a good bit quicker for this second game.  We were better acquainted with the rules of course and had less recourse to checking things in the rulebook.  The look of the game was  improved by increasing the size of the units from 3 to 4 bases.  This meant that attack columns could be easily seen to be different to columns of route.  There are some reservations around the amount of 'friction' caused by the hesitant status for brigades, but this may be a hangover from our familiarity with the Shako rules where all brigades can move each turn.  Looking at accounts of Napoleonic battles not all sectors of the battlefield are active at the same time, apart from mutual bickering between the opposing skirmish lines and artillery bombardments.  There are some areas of the rules which could be clearer, but the Too Fat Lardies website does have a Forum where the questions can be asked.  There is also a FAQ available for download and news on a proposed 2nd ed of GdA.

This particular scenario did not have any cavalry involved, trial run 3 will address that.

Monday 6 February 2023

Vapnartak 2023

 Another year, another crisp February morning start to venture over the border to the Vapnartak show at York.  The Lance & Longbow Society were putting on our 'Lion Rampant' participation game based on the siege of Buda (1541).  Although we only had a couple of members of the public join in there were a good number who stopped and chatted about the rules, figures and general 'colour and pageantry' of warfare in this period.  This was easier in the afternoon as the crowds tended to thin, as they always  do, after the initial rush.

Ottoman skirmishing light horse prepare to advance

Photographs of a larger scale depiction of the raising of the siege of Buda can be seen on the Camisado blog here .  After a busy morning of play in which a closely fought game was narrowly won by the Ottomans, I managed to have a look around the show and see what other games were on offer.  

Also on the ground floor was this "Predator" game by The Bunker.





One of my favourite games was the "Skirmish at Mooste Bridge April 1242" by the Brompton Bankers.  They also use the Lion Rampant rules but base their figures singly as suggested.


I particularly liked the sled.  It is scratch built from various mdf kits



Next to the 'Bankers' was the League of Extraordinary Kriegspielers with their Far East game set in the turmoil of post 1917 Russia.  As is usual the presentation was excellent and demonstrated the possibilities of games set in "the back of beyond"

An overview of the table

Out east there is still a place for cavalry on the battlefield

Some new-fangled technology meets with disaster

Grimsby Wargaming Club had an eye-catching Vicksburg game







As usual at Vapnartak there was a strong trade presence and I think the wargamer should be able to find almost anything they required for the hobby.  The Lance and Longbow Society had a good day with people buying society publications and freezywater flag  sheets.  We ran the game twice with the Ottomans being successful on each occasion.  Thanks to the gallant members of the public who joined in, the many who stopped to chat and of course to Andy, Bob, Steve and Will who helped with the game and Dave and Lynne for providing refreshments.  

One of the main things about going to a show is that it gives us the opportunity to meet up with friends who we may see only infrequently and I would like to thank Alasdair and Phil who both made long journeys to visit Vapnartak to meet up and chat.  It is that sort of camaraderie which is the essence of our hobby.