A messenger has been sent to Archduke John requesting reinforcements, but so far only an order to hold the position has been received. The rivers are fordable for infantry and cavalry but not artillery.
The two Italian divisions are Bonfanti (6 battalions) and Fontanelli (8 battalions). Barguay d'Hilliers, the commander has orders from Eugene to attack and pin the Austrians in place whilst the main force attempts to capture the Malborghetto fort and allow cavalry and artillery to come to his aid.
Marziani's position |
Bonfanti ordered his battalions to advance in echelon, with his principal attack being against the most easterly earthwork whilst a second attack was directed against Klein Kruth. The village was held by the Salzburg militia who performed heroically; driving back the Italian infantry three times before finally having to give ground. Bonfanti's main attack was disrupted by the fire of some battalion guns placed between the earthwork and Klein Kruth. These were eventually overrun, but only after inflicting heavy casualties on the Italian infantry
The Irish Legion attack |
An Austrian counter-attack |
Bonfanti's division advances |
Here we ended the game. Gyulai's force had lost over half it's strength and withdrew. Barguay d'Hilliers had also suffered heavy losses. Although no units had been removed, fully half had only one strength point remaining. A couple of effective volleys could have imposed divisional tests on both Fontanelli and Bonfanti. The reinforcements arrived too late to make a decisive impact on the battle, but they consisted of
Austrians
Frimont 4 line battalions and 1 grenzer battalion
Italians
Sahuc 3 regiments of Chasseurs a Cheval
Desaix 5 line battalions
The mechanism we used for the arrival of the reinforcements was
Austrians to accumulate 20 points by rolling a d6 at the end of each move
French at the end of each move each commander rolls a d6, French need to win for fort to fall
Turn 1 and 2 Austrians get +1 modifier
Turn 3 and 4 straight roll
Turn 5 and 6 French get +1 modifier
Turn 7 fort falls
When fort falls, French commander rolls a d average and that is the number of moves before reinforcements arrive.
In our game the reinforcements both arrived after 5 game turns, which is quite soon, but with the losses suffered by the original troops, much longer and both sides would have had divisional morale tests.
The length of the Austrian position meant that there were gaps for the Italians to exploit, and we felt that the redoubts were too restrictive for the Austrians. Some thought will be put in to try and create some special rules to cover them.
We did run the scenario again, swapping commands and the Italians achieved a decisive victory. This was aided in no small part by the destruction of the Austrian uhlans when I ordered them to charge. The Italian infantry formed a hasty square and the fate of the light cavalry was sealed