In my original post I said that the scenario Steve and I played came from the Rebels and Patriots rule book published by Osprey. This was an error, the source is Jonathan Freitag's blog Palouse Wargaming Journal link. My apologies to Jonathan and to the people who had accessed the post since yesterday. The original post had now been corrected.
Thursday, 17 June 2021
Wednesday, 16 June 2021
A first outing for the "Rebels and Patriots" rules
Steve purchased a set of these rules by Dan Mersey and Michael Leck and published by Osprey Games. As we like the Lion Rampant set from the same author, he thought that they may be suitable for a smaller, skirmish type game that we could play over a couple of hours, rather than our usual larger Patriots and Loyalists games (link) which may need to be carried over to the following week.
The scenario, comes from Jonathan Freitag's blog, and is set in the early days of the war and features a British/Loyalist force moving out from Boston intending to seize a cache of arms stockpiled by the local Revolutionary forces. The arms are spread through a number of caches, each of which needs to be searched by the British/Loyalist force. Each cache searched is worth 1 Victory Point, except for the one cache which contains artillery, which is worth 3 Victory Points. The caches are allocated randomly. News of the British/Loyalist advance soon spreads and Revolutionary units begin to march towards the cache.
The British skirmishers lead the advance |
I had command of the British/Loyalist force and led with my British and Loyalist skirmishers. The British/Loyalist force made slow progress along the road, but a worrying number of local militia units began to move forward.
Revolutionary forces begin to converge on the farm |
Fire from the militia, minutemen and skirmishers began to whittle away at the Crown units, but when given the chance, the Crown forces were able to retaliate.
A unit of rifles attempt to outflank the Crown forces but are caught in the open by the light infantry |
The Grenadiers attempt to drive off the unit defending the farm with a volley |
I found that engaging in a fire fight just played to my opponent's strengths; my weaker units in particular being vulnerable to enemy fire.
The local militia inflict heavy casualties on a unit of Loyalist skirmishers |
So, with time running out (game length was c10 turns), I took a chance and launched a charge by my grenadiers.
The Grenadiers resort to cold steel and charge a unit of minutemen |