The dice decided that Steve would command the Royalists and so I awaited the onslaught. Die rolls against command ratings decide on the speed of advance (or not) and so coordinating attacks can be tricky,as Steve discovered. One feature of the rules which we soon discovered was that a hit by artillery at long range was an automatically disrupted the target, whereas at medium and short range hits can be achieved but do not affect the target as badly.
With a 12" move for the Royalist cavalry melees soon occurred. The Parliamentarian horse attempted caracole tactics with little effect but at least they held their own in the first clashes.
|Waller's regiment advance|
In the lane on my right more Royalist cavalry were looking to outflank the ridge, but Haselrig's small unit of 'lobsters' was trotting forward to meet them. The rules prevent columns from charging, but we decided that as combat in lanes did take place, a 'house rule' would allow charges in this particular circumstance.
|The Royalist horse advance|
|The firelocks break|
At this point a Royalist victory was declared. Both of the Parliamentarian 'battalia' had suffered such heavy losses that they were unable to rally.
For a first run through it was quite a successful game. We liked the variable moves and the benefits gained from supports in melee. Also, the melee system avoided the situation which can arise in '1644' when two small units are locked in melee and are unable to inflict casualties. It will be interesting to see what happens in more open terrain with room on the flanks.