This photo (apologies for the quality) gives an idea of the layout and the deployment of the Parliamentarian forces (those nearest the camera). The horses in the bottom left corner belong to a dragoon regiment which is deployed in the wood covering the lane, There are only a few narrow gaps in the hedges which line the lanes and this hampers the Royalist outflanking manoeuvres.
The dice decided that Steve would command the Royalists and so I awaited the onslaught. Die rolls against command ratings decide on the speed of advance (or not) and so coordinating attacks can be tricky,as Steve discovered. One feature of the rules which we soon discovered was that a hit by artillery at long range was an automatically disrupted the target, whereas at medium and short range hits can be achieved but do not affect the target as badly.
With a 12" move for the Royalist cavalry melees soon occurred. The Parliamentarian horse attempted caracole tactics with little effect but at least they held their own in the first clashes.
Waller's regiment advance |
In the lane on my right more Royalist cavalry were looking to outflank the ridge, but Haselrig's small unit of 'lobsters' was trotting forward to meet them. The rules prevent columns from charging, but we decided that as combat in lanes did take place, a 'house rule' would allow charges in this particular circumstance.
The Royalist horse advance |
The firelocks break |
At this point a Royalist victory was declared. Both of the Parliamentarian 'battalia' had suffered such heavy losses that they were unable to rally.
For a first run through it was quite a successful game. We liked the variable moves and the benefits gained from supports in melee. Also, the melee system avoided the situation which can arise in '1644' when two small units are locked in melee and are unable to inflict casualties. It will be interesting to see what happens in more open terrain with room on the flanks.
"This lost the melee and had to retire again; but disaster was averted when Steve's unit also failed it's test (due to heavy casualties) and became shaken."
ReplyDeleteDoesn't sound quite right - only one unit, the loser, tests after melee, unless it's a draw when any shaken units test.
We've found using a different move sequence removes a few of the anomalies.
The caracole rule for parliamentary horse is just silly as it has no chance of stopping anything and disorder just brings the melee odds back to even.
Overall it gives a good fun game
Thanks for the feedback Will. Steve and I will probably get a better 'handle' on the rules after a few more battles.
DeleteNice battle report, sir. This is one of the rule sets we are planning to try once the painting of our forces (okay, MY forces) are finished . . . so I do appreciate your thoughts on how well (or not) these rules work for you.
ReplyDeleteThanks for the report.
-- Jeff