Wednesday, 26 February 2020

Black Seas

At the RECON show in December, Steve purchased the "Master and Commander" starter set for Black Seas.  With 6 of the ships completed, 2 frigates and 4 brigs, he felt it was time to try out the basic rules and get a feel for the game.



Two views of the completed frigate model.  The ships are fairly easy to assemble and Steve found that painting the parts while they sere still on the sprue made the painting process easier.  What proved to be more fiddly was the rigging, but there are tutorials on You tube and good diagrams in the rule book which comes with the starter set.

Our first game, of one frigate each, was very short.  A couple of broadsides which did minimal damage and then in my next broadside I rolled a 1 (which means a critical hit).  A d6 roll came up '6' which caused a fire on Steve's frigate.  He attempted to put the fire out, but failed and his ship exploded!

The British fire a close range broadside
For our second game, we introduced a brig to each side and this time there was more manoeuvring to gain the 'weather gauge'.  Once again the initial broadsides did little damage, it was only when the range closed that the effects were felt.  Steve's British frigate seized the advantage of sailing with the wind and got in the first close range broadside, which did a good bit of damage.  The French response was poor and when an ill-advised manoeuvre gave the British the opportunity of raking the hapless French, they seized it with both hands.  With casualties on the gun deck and struggling to increase speed, the French were sitting ducks for a final broadside which caused them to strike their colours.

After lunch we played a third game, this time using three ships a side.  This game lasted c 90 minutes and once again was a pounding match between the various ships.  A shift in the wind caused problems for the French and the British gained an advantage which  they held to the end.

Overall we found the games enjoyable.  We used the basic rules, all the crews were trained and the types of ships had the same characteristics, (advanced rules allow for variety in these areas and for marines and special factors).  Gaining the advantage of the wind was an important element of the tactics of the time and this is well represented in the game.  There were one or two minor quibbles over the design of some of the playing aids, (measuring sticks and ship cards) which we thought could have been better designed.  However, the game is easy to pick up and although lacking some detail for combat between small numbers of ships, on a larger scale, with fleets, it will allow big actions to be fought.  (That is if you can afford the models)

4 comments:

  1. Thanks, I have the starter set and I need this sort of post to move it up the prep / paint queue. I have always wanted some of those lovely Langton style models, so I should really make a better effort to break this out of the box. I am told that the advanced wind rules make for a better feel.

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    1. By the way, a lovely job on the rigging ..... the thing that scares me the most :-)

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    2. Yes Norm, all Steve's work. He did ask me to help out by painting/rigging 3 of the ships. I have done the ships, but the rigging is pretty scary

      David

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  2. I suppose I better get around to sorting mine out soon!!

    Will

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