Over the past few weeks our Skype games have been ECW affairs. The first was a version of "The battle of Upper Downington" which I found on TMP (link). A fairly straightforward scenario with roughly equal armies representing King and Parliament, each aiming to defeat the opposition and drive them from the field. Below is a photo of the terrain
Steve commanded the Royalists (bottom of photo) and sent one brigade of three infantry regiments against the enclosure. The second infantry brigade was to hold the centre, and the cavalry was to contain and defeat the Parliamentary cavalry. Steve's cavalry made good progress and was able to deploy beyond the wood. The initial cavalry melee went in favour of the Royalists, but their losses were such that they could not follow up their success.
To try and stabalise my left wing I wheeled the reserve infantry regiment to fire against the flank of any further Royalist advance; hoping that this would buy enough time for my battered cavalry regiments to recover.
On the right, the unit advancing through the enclosure was slowed by the heavy terrain and the unit on the extreme right was also advancing slowly, but this was because of a succession of failed command tests. This resulted in the Royalist infantry reaching the hedge of the enclosure first. However, a magnificent volley from my raw infantry regiment managed to disorder their veteran opponents and then followed this up with a charge.
Slow progress through the ploughed field |
The Royalists get there first |
The melee lasted several rounds, with both sides taking heavy casualties.
In the centre, the other two infantry brigades were now in musketry range and began to exchange volleys. Both had artillery support, the Royalists two light guns and the Parliamentarians one medium gun, but neither side achieved a decisive advantage.
On the Royalist right, the cavalry pulled back, keen to avoid the chance of suffering losses from a volley from the advancing Parliamentary infantry. When this infantry was joined by the reformed Parliamentary cavalry, progress began to be made. First, one Royalist cavalry regiment was routed by a cavalry charge and then the other failed a command test and didn't fall back, leaving it open to a volley from the advancing infantry. The resulting casualties were sufficient to rout this unit as well and the flank of the Royalist centre was now 'in the air'.
On the opposite flank, matters favoured the Royalists. After a tough struggle, the veteran Royalist infantry broke their opponents, routing them from the field. To their right, the Parliamentary infantry had shaken their Royalist opponents by musketry and attempted to complete the job by charging them. This attack failed and they fell back in disorder. They had to had to test for 'friends routing' but managed to hold their ground, even so the position on the Parliamentary right was not promising.
Parliamentary rout |
With time running out, we called a halt. It was decided that with no cavalry, the Royalists would have to fall back, but the level of Parliamentary losses was such that there would be no pursuit.
The game reported on TMP used the "Victory without Quarter" rules, which are free to download.
Our second game was one devised by Steve, where the Parliamentarians were trying to get a supply train through to a beleaguered garrison.
The view of the terrain from behind the Parliamentary start line; the Royalists had to deploy along the line of the transverse road at the far end of the table. To escort the three wagons Parliament had; 5 regiments of cavalry (1 large, 3 standard and 1 small), 2 units of commanded shot (1 large and 1 standard) and a unit of dragoons. As Parliamentary commander I did not know the strength of the opposing forces, but as the game progressed it became clear the Royalists had 3 regiments of cavalry (1 large, 1 standard and 1 small), a unit of dragoons, 2 standard sized 3:2 infantry regiments and a light gun. The Royalists had two commanders, one of whom could only command cavalry; whilst Parliament had 3, but one was a '7', which affected command.
I deployed with infantry and horse on both flanks. My plan was to push forward on the left to defeat any enemy forces there while my right would occupy the attention of any remaining Royalist forces. Initially, the large cavalry regiment was to be held in reserve, a mistake which would have some severe consequences.
As the cavalry on my left ( 2 standard regiments and a small one), advanced they saw the Royalist cavalry was coming to meet them. Steve had deployed his large and standard regiment on his right flank (it was the best cavalry ground on the board) and although the numbers were equal some failed commands meant that I was attacking piecemeal.
The Royalist deployment |
The situation on the Royalist right |
In the following round of melee the large Royalist regiment routed their opponents, who proceeded to run through the commanded shot who had been moving forward to support them. Still recovering from this, the commanded shot were then hit by the Royalist cavalry who were in full pursuit. The other Royalist cavalry unit had already routed one Parliamentary cavalry unit and now took on the remaining small unit. This also routed, but they had inflicted sufficient casualties to 'shake' the Royalists and prevent them moving any further forward.
The Royalist cavalry see off the dragoons |
The Parliamentary counter-attack |
The Parliamentary cavalry on the right had manoeuvred itself into a terrible position. One unit faced the Royalist centre unable to advance in the face of an infantry unit behind a hedge with a light gun in support. The other had charged the small Royalist unit which had destroyed the dragoons. They had lost the melee and had to fall back, towards the Royalist dragoons who were deployed behind a hedge. Pushed further back, the Parliamentary cavalry forced their way through a narrow gap and ended up on the transverse road. However, disordered, shaken and with infantry on both flanks their only route to survival was to leave the field.
The lead wagon was abandoned, blocking the second wagon and leaving them at the mercy of the Royalist infantry. Surveying the carnage, the Parliamentary commander decided that he would have to fall back taking the remaining wagon and leaving the others to the Royalists.
I do like seeing your ECW games / armies. Nice to see two such very contrasting games.
ReplyDeleteThanks very much Norm. As you say, two very different challenges.
ReplyDeleteDavid