The map above shows the layout of the table. Marchand, the French commander has a division of 12 battalions, 2 units of skirmishers and a battery of guns. A provisional light cavalry brigade of 3 under strength units is attached. His task is to deliver supplies to Marshal Davout in Hamburg and Ober Glaz is the next staging post on that journey. The wagons need to keep to the road and cross the river by the bridge. If the fords have to be used there is a risk that wagons could be damaged and the supplies lost.
View down the table |
For this game we ignored the purely supervisory role of the C in C and had, in effect two divisional commanders a side. This allowed a greater dispersion of forces and also the splitting of the division into 2 brigades. Also, the divisional commanders could help units recover from 'staggered' and 'fall back'. Another change was to use average dice for the melees, reducing the chances of one side being wiped out in the first round. This, together with our local 'house' rule of rolling for the victor of the melee to roll for a casualty should result in more even combat.
The French deploy first within their zone and then Marchand rolls a d 6. With a 1 or 6 the Prussians arrive at A; 2 or 3 position B and 4 or 5 position C. This enabled us to run the scenario through twice and have two very different games.
A roll of the dice allocated the French to Steve and he deployed his troops. His roll for my arrival was a '1' and so the Prussians came on behind the Schlossberg.
The Prussian left wing |
The Silesian Militia caught in column |
The Prussian gunners survive the French cavalry attack |
By now Steve had decided to leave one brigade of his division as a rearguard and cover the continuing advance of the wagons with the other. The firefight between the rearguard and my attacking battalions went in the French favour, with most of my units staggered by the French volleys. My cavalry had eventually reached a position behind the rearguard but found themselves facing the reformed French cavalry. Ironically their fallback from the failed charges on my artillery had placed them nearer my flanking manoeuvre and in a position to block any attack on the wagons.
Just before they charged my Frei Korps cavalry were shattered by a volley from the 1st Naval Infantry. The landwehr cavalry continued their charge but were driven from the field by the 1eme Chasseurs a Cheval.
Confused fighting between the rearguard and the Prussian infantry |
After lunch we set up the scenario again and changed sides. For the second game the Prussians were in position C, blocking the route into Ober Glaz. Steve had concentrated his cavalry on his left and so I manoeuvred the French cavalry to face them. I decided to try and outflank him on his right and sent 6 battalions against that flank. These suffered quite heavy casualties from the Prussian artillery but continued forward. The remaining battalions were to try and pin the Prussian centre and prevent reinforcements moving to their threatened flank.
The French attack |
The French flank attack goes forward |
The cavalry melee on the Prussian left |
It was a Prussian victory, the supplies would be delayed and the French infantry losses were in the region of 25%.
Nice interesting scenario, good to see one win to each side.
ReplyDeleteThanks Norm. This is a first try out for a random deployment in Shako games. Some take all day, but if they are over quickly it does allow for a reset.
ReplyDeleteDavid